Fixed a mipmapping error that could cause the viewport preview to diverge from the final exported textures.Fixed a problem with the brush tool that could cause a halo-like artifact when painting overlapping strokes with dark albedo values.Clearcoat material values should now be read correctly on import.Materials are now created with the dither method during import if a transparency texture is found.Improved loading of missing textures in certain cases.Reflectivity is now disabled if not found in the material properties during import. Texture tiling settings are now retained when importing USD files into other applications (where supported).Fixed an issue with triangle winding that could cause inverted faces when reading USD files from certain applications.Resolved a problem with writing UV data that was incompatible with certain applications.Fixed a crash when importing USD files that contain vertex colors.Objects that have a single material assignment no longer are written with sub-meshes, which improves compatibility with some renderers.
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